Drawing Basic Shapes

Draw with Line, Rectangle, Circle, Arc, Polyline and Point — how to start each tool, what it asks you for, the options it offers, and how to finish or cancel it.

Six tools will get you through most drawings. This chapter covers each one, and — just as usefully — the rhythm that every tool shares, so the dozens you have not met yet already feel familiar when you get to them.


Prerequisites


The rhythm every tool shares

Learn this once; it is the same everywhere in Pingendum.

  1. Start the tool. Type its short code and press Enter — L for Line — or click its button on the tool palette. The button turns amber while the tool is running.
  2. Read the context bar above the drawing. It names the command, says what it wants from you next, and lists the options with the letter that picks each one.
  3. Give it points. Click them, or type them — see Typing Coordinates and Values.
  4. Finish with Enter, Space, or a quick right-click.
  5. Or back out — U takes back just the last point, Esc abandons the whole command.

That short code in step 1 is called the command's alias. This documentation writes each tool as "Line — L", and the alias is what you type.

Tip: Enter repeats the last command

Finished a line and want to draw another? Just press Enter with nothing running. It is the fastest loop in the program, and worth getting into your fingers early.

Selecting is not a tool

There is no "Select" command to turn on, which surprises people arriving from drawing apps.

With no command running, the drawing is already in selection mode. Click an object to pick it, drag a box to pick several, press Esc to clear. See Selecting Objects.


Line — L

What it draws. Straight segments, joined end to end. Each segment is a separate object, even though you drew them in one go.

How to use it:

  1. Pick the first point — click it, or type it (0,0).
  2. Pick the next point. Or point the crosshair in the direction you want and type a length (200) — the crosshair gives the direction, the number gives the distance.
  3. Carry on picking points. Press Enter, Space or a quick right-click to finish.
KeyWhat it does
CClose — draws the final segment back to your first point and finishes. Available once you have drawn two segments or more. Clicking the first point again does the same thing
UUndo — takes back the last segment, or the first point

What you will see. As you draw, each segment shows its length and angle on screen. Ortho, Polar, object snaps and snap tracking all guide where the points land — see Drafting Aids and Precision Object Snaps.

The context bar while the Line command runs, showing the prompt, the typed-point field accepting x,y or @dx,dy or @length<angle, and the Close and Undo options
💡 Workflow Guide: Drawing a closed run of lines: typing L to start, a first point typed as 0,0, then for each segment moving the crosshair in the direction the segment should go — watch the length and angle follow it — and only then typing the length, 200, and pressing Enter, with C closing the square back to the start

Line or Polyline?

This question comes up constantly, and the answer is simple.

Line gives you separate objects — handy when you want to trim or erase one segment on its own.

Polyline gives you one object — handy when you want to offset, hatch, or move the whole outline as a unit.

Rectangle and Polygon both produce polylines.


Rectangle — R

What it draws. A rectangle, as one closed polyline, set out by two opposite corners.

The quickest exact rectangle: start the tool, click the first corner, type 1200, Enter, type 800, Enter, then click the side you want it on. (A lone number typed at the second corner is taken as the width.)

OptionKeyWhat it does
From centerEYour first point is the centre rather than a corner
3 PointsTThe two ends of the base, then how high — this is how you draw a rectangle at an angle
FilletFRounded corners of the size you type (0 for sharp corners). Remembered between uses
ChamferHBevelled — flattened — corners, the same way
DimensionsDAt the second corner: asks for a width and a height, then which side to put the rectangle on

Watch out for remembered settings

Fillet and Chamfer sizes stay set for the next rectangle. If one comes out with rounded corners you did not ask for, press F and type 0 to clear it.

The context bar while the Rectangle command runs, showing its prompt and the From center, 3 Points, Fillet, Chamfer and Dimensions options, each labelled with the key that picks it

Circle — C

What it draws. A circle — but there are six different ways to define one, and the first step of the command lets you choose. Whichever way you choose is remembered for next time.

OptionKeyDraws a circle from
CenterCIts centre, then a point on it, a typed radius, or Enter to reuse the last radius. D switches to typing a diameter instead
2 PointsPTwo points that are the ends of a diameter
3 PointsTThree points that lie on it
Tan Tan RadiusNTwo objects it must touch, then the radius
Tan Tan TanAThree objects it must touch

About "tangent". A circle is tangent to a line when it just touches it, without crossing. The last two options let you say "make a circle that touches these things", which is far quicker than working out where its centre would have to be.

For those two, click the lines, arcs or circles themselves. Several circles usually fit the description, so Pingendum makes the one that touches nearest to where you clicked — click on the side you want it to land. U takes back the last click.

Each method is also a command in its own right: Circle: 3 Points can be found by name in Find a command, sits in the Draw ▸ Circle submenu, and appears if you hold the palette's Circle button.


Arc — A

What it draws. An arc — a piece of a circle.

By default it goes through three points: where it starts, a point along it, and where it ends. That is the easiest way to draw one by eye. The other eleven ways are reached from the context bar, and they exist because real drawings usually pin down an arc by its centre, its radius or its angle instead.

AtOptionKeyThen give
First stepCenter firstRThe centre, the start, then the end
First stepContinueNJust the end — the arc carries on, tangent, from the last line or arc you drew
Second stepCenterCThe centre, then the end, an angle (A) or a chord length (L)
Second stepEndEThe end, then a radius (R), an angle (A), or the direction it leaves the start in (D)

Two conventions that will save you confusion:

  • A positive angle goes counter-clockwise. A negative one goes clockwise.
  • A negative radius or chord takes the longer way round — the big arc rather than the small one.

Continue (N) is the one to remember. It carries on smoothly from whatever you drew last, which is how you get a clean transition from a straight line into a curve — no constraints, no guesswork.

The context bar while the Arc command runs, showing the Center first and Continue options alongside the typed-point field
💡 Workflow Guide: Drawing a line, then starting Arc and pressing N for Continue so the arc leaves the line tangentially — the crosshair moves to swing the arc round, the preview showing its radius and included angle, before the end point is typed

Polyline — P

What it draws. One object made of straight and curved segments joined together. Pick points as you would with Line, then press Enter to keep it.

Why you would want one. Because the whole outline behaves as a single thing: offset it, hatch inside it, or move it, in one action. A room outline, a kerb line or a hatched area is usually a polyline.

OptionKeyWhat it does
ArcAThe segments from here on are arcs, each carrying on smoothly from the one before
LineLBack to straight segments
CloseCJoins back to the start — with an arc, if you are in arc mode — and finishes
WidthWThe next segment's width at its start, then at its end; press Enter to keep the start width, for no taper
Half-widthHThe same thing, typed as half-widths
UndoUTakes back the last point

While in arc mode, these pin down the next arc only: Second point (S), Angle (A), Center (E), Direction (D), Radius (R).

The context bar while the Polyline command runs, showing the Arc, Line, Close, Width, Half-width and Undo options

Because the width can taper, polylines are also how you draw arrows and leaders by hand.

To change a polyline after you have drawn it, use Polyline Edit (PE) — see Cleaning Up Sketches.


Point — PT

What it draws. A point object — a small mark at a position. It places one at each click or typed point, until you press Enter or Esc. U takes back the last one.

What it is for. Points are reference marks, not geometry you would ever print as a feature. The Node object snap catches them, which makes them ideal for setting out: mark the spots first, then draw to them exactly.

If you place points and cannot see any, this is almost always why: how points look is one setting for the whole drawing, in Format ▸ Point Style, and the default is small. Change it there.

See also Divide (DV) and Measure (ME), which place points along an object at equal divisions or at a set spacing — covered in Expanding Your Shape Vocabulary.